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Palworld element chart: every matchup, verified

Palworld has nine elements and, unusually for the genre, a very small chart: exactly nine super effective relationships in the entire game, and every element is weak to exactly one other. That small size makes the chart auditable, which matters because a number of published charts contain matchups that do not exist. Below is every cell, plus a straight answer about the multiplier nobody can actually confirm.

Updated 2026-07-25Checked against Palworld 1.0 plain markdown

The complete chart

All nine elements in Palworld 1.0. Every row was individually verified.

ElementStrong againstWeak to
NeutralnothingDark
FireGrass, IceWater
WaterFireElectric
GrassGroundFire
ElectricWaterGround
IceDragonFire
GroundElectricGrass
DarkNeutralDragon
DragonDarkIce

Two structural properties let you check any chart you find against this one. There are exactly nine super effective relationships, and they mirror the nine weaknesses one for one with nothing left over. Fire is the only element strong against two things. Neutral is strong against nothing at all, and is the only element Dark beats.

If a chart has more than nine super effective pairs, it is wrong. That is the quickest test there is, and a lot of charts fail it.

Matchups other charts invent

These four appear in circulating charts and none of them exist in Palworld. Each one also fails the mirror test, which is how they were caught: the supposedly weak element is not listed as weak to the attacker anywhere.

  • Grass strong against Water. It is not. Grass beats Ground and nothing else.
  • Ground strong against Fire. It is not. Ground beats Electric and nothing else, and Fire is weak only to Water.
  • Ice strong against Grass. It is not, unlike in other creature games. Fire covers Grass instead, and Ice covers Dragon.
  • Dragon strong against Dragon. No primary source supports this.

The pattern behind all four is that they are what the matchups would be in a different, more famous monster taming game. That is worth remembering when a chart looks familiar rather than correct.

The damage multiplier nobody can confirm

Here is the honest position, and it is different from what most sites will tell you. The matchups are settled. The size of the effect is not, and we are not going to publish a number as fact when it cannot be verified.

CampSuper effectiveResistedWho says it
A2x0.5xThe wiki, Game8 and most outlets
B1.5x, so plus 50 percent0.67x, so minus 33 percentA damage calculator and one mechanics page, both citing unpublished datamining

The reason this has never been settled is simple: the game itself never states a number. The in game tip says only that elemental attacks deal more damage against elements they are strong against and less against elements they resist. So every figure published anywhere is community derived.

Neither camp is clean. The wiki page behind camp A was last edited in January 2026, well before 1.0, and its values are also exactly what the famous comparison game uses, which is a plausible route for an error to enter. Camp B contradicts itself: one of its two sources quotes different numbers on two of its own pages, and the other states one figure for critical hits and then uses a different one in its own worked example. A third variant pairing 1.5x with 0.5x also circulates.

What you can rely on: a neutral matchup is 1x, which every source agrees on, and the direction of every matchup in the chart above. Play around the chart, not around a multiplier.

Dual elements and the same element bonus

A Pal can have two elements and inherits the strengths and weaknesses of both. A Dragon and Electric Pal, for instance, is strong against Dark and Water while being weak to Ice and Ground.

The useful consequence is cancellation. When an attack is super effective against one of a target's elements and resisted by the other, the two effects cancel and the hit lands for exactly 1x. A Water and Grass Pal takes normal damage from Fire for this reason. This rule holds whichever multiplier camp turns out to be right, which is why it can be stated with confidence while the stacked same direction value cannot.

Separately, a Pal using a skill matching one of its own elements deals an additional 20 percent, applied on top of type effectiveness and regardless of what it is hitting. This is the one number both multiplier camps agree on, which is mildly reassuring, though the strongest source for it is also a pre 1.0 edit.

The 1.0 release matters here. It added 25 elemental variant Pals, the Cryst, Noct, Lux, Ignis, Terra and Botan lines, and those are typically dual element. The dual typed roster grew substantially, which undercuts the older claim that no doubly super effective combination exists in the game.

Your own weapons and elements

Your gunfire is not part of this chart. Player weapon damage runs through a separate formula with no elemental term, so a human never lands a super effective hit unaided.

The way around it is partner skills. A number of Pals convert your attack type to a specific element, either while you are mounted or simply while they fight alongside you. Anubis changes your attack type to Ground when fighting together. Pyrin changes it to Fire while mounted, Azurobe to Water, Chillet to Dragon. Elemental variants convert to their own element instead of the base species one, so Pyrin Noct gives Dark and Azurobe Cryst gives Ice.

Convert and amplify are not the same thing. Some partner skills only boost an element you already deal rather than changing your attack type, so a skill that mentions an element is not necessarily a conversion. Suzaku, for example, enhances Fire attacks while mounted without converting anything. Published lists of conversion Pals also disagree with each other after the 1.0 partner skill rework, so verify the exact skill text on the Pal you intend to use.

Frequently asked questions

What is Fire weak to in Palworld?

Water only. Fire is not weak to Ground, despite some charts saying so. Fire is also the only element in the game that is strong against two things, Grass and Ice.

Is Ice strong against Grass in Palworld?

No. Ice is strong against Dragon only. Grass is covered by Fire instead. This is one of the most common errors in published charts, because it is how a different monster taming game works.

How much extra damage does a super effective hit do in Palworld?

This is genuinely unresolved. Sources split between 2x and 1.5x, and the game never states a number in text, so every published figure is community derived. A neutral matchup is 1x, and the direction of every matchup is confirmed, but we will not publish a multiplier as fact.

How does damage work against a dual element Pal?

It inherits both elements' strengths and weaknesses, and the two effects combine. When an attack is super effective against one element and resisted by the other they cancel, so the hit lands for exactly 1x. A Water and Grass Pal takes normal damage from Fire for that reason.

Can the player deal elemental damage in Palworld?

Not by default. Player weapon damage has no elemental term. Certain Pals' partner skills convert your attack type to an element, either while mounted or while fighting alongside you, and that is the only way your own attacks gain elemental advantage.

Sources

Facts on this page that do not come from the game data files were checked against these.

Read next

  • Every tower boss in Palworld 1.0 All nine Palworld 1.0 tower bosses in order, with each one's level, element and location, plus the arena and time limit changes the 1.0 release made.
  • Catching Pals: what raises your odds and what does not How catching works in Palworld 1.0: sphere tiers, what the displayed percentage responds to, the back attack bonus, and which widely repeated catching tips are myths.
  • What Palworld 1.0 changed Palworld left early access on 10 July 2026. New regions, 72 new Pals, Awakening and Mutation, reworked towers and the balance changes that made older guides wrong.

Breeding numbers on this page come from the Palworld game data tables, build v26, prepared 2026-07-25, covering all 299 Pals. Generated from tylercamp/palcalc pinned at commit b4f6e3d. Palworld is a trademark of Pocketpair, Inc. This is an unofficial fan resource and is not affiliated with or endorsed by Pocketpair.